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"Escape of The Dodis"

In this project the goal was to take a game from the 90's and reimagine it to this era of games.
The original game is called "Lemmings" which is a game that is played in 2D.
We tried to make it in a 3D environment and add some new traps.

Turret system -
1. Has idle state (rotating and scans the area).
2. Targets the closest available target.
3. Dynamically changes between available targets considering distance.

Turret shooting at a shield and it absorbs the bullets.

Turret shooting at a shield and it absorbs the bullets.

Turret shooting at a shield and it reflects it in a realistic way.

Turret shooting at a shield and it reflects it in a realistic way.

Turret shooting at a shield and it reflects it back to the shooter.

Turret shooting at a shield and it reflects it back to the shooter.

Control in the inspector on the accuracy of the turret.

Control in the inspector on the accuracy of the turret.

Fan mechanic that pushes the target,
Can be blocked by other objects.

Ragdoll mechanic with spike impaling system and fall damage system.

Parachute mechanic,
A table that give the lemmings a parachute to avoid fall damage.

Parachute table that has limited parachutes, when it runs out of parachutes its removed.

Parachute table that has limited parachutes, when it runs out of parachutes its removed.

Lemmings can get an "Wood Cutter" job that clears they way if a log is blocking it.